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using System.Collections;
using System.Collections.Generic;
using UnityEngine;


// unit image effect枚举
public enum EImageEffectMaterails
{
	MotionBlur,
	Glitch,
	ColorDrift,
}

public enum EShader
{
	Blur, 
    MotionBlur,
	Buzz,

	SolidColor,
    GBuffer,

	UnitDepth,

}