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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class StaticDefine
{
// unit image用到的材质
public static Dictionary<EImageEffectMaterails, string/*path*/> imageEffectMaterails = new Dictionary<EImageEffectMaterails, string>() {
{ EImageEffectMaterails.MotionBlur, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_motion_blur.mat"},
{ EImageEffectMaterails.Glitch, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_glitch.mat"},
};
public struct ShaderDefine
{
public ShaderDefine(string n, string p) { name = n; path = p; }
public string name;
public string path;
}
public static Dictionary<EShader, ShaderDefine> shaders = new Dictionary<EShader, ShaderDefine> {
{ EShader.Blur, new ShaderDefine("Erika/Common/Image/Blur", "")},
{ EShader.SolidColor, new ShaderDefine("Erika/Common/SolidColor", "") },
};
public static string bundleManifest = "bundles"; // Assets/Resources/bundles.json
}
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