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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class StaticDefine
{
	// unit image用到的材质
    public static Dictionary<EImageEffectMaterails, string/*path*/> imageEffectMaterails = new Dictionary<EImageEffectMaterails, string>() {
        { EImageEffectMaterails.MotionBlur, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_motion_blur.mat"},
        { EImageEffectMaterails.Glitch, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_glitch.mat"},
    };


	public struct ShaderDefine
	{
		public ShaderDefine(string n, string p) { name = n; path = p; }
		public string name;
		public string path;
	}
	public static Dictionary<EShader, ShaderDefine> shaders = new Dictionary<EShader, ShaderDefine> {
        { EShader.Blur, new ShaderDefine("Erika/Common/Image/Blur", "")},
        { EShader.MotionBlur, new ShaderDefine("Erika/Common/Image/MotionBlur", "")},
        { EShader.SolidColor, new ShaderDefine("Erika/Common/SolidColor", "") },
	};

	public static string bundleManifest = "bundles"; // Assets/Resources/bundles.json

}