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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spark : MonoBehaviour
{
public string Name;
public float LifeTime;
private float time;
public Transform Host;
private void Awake()
{
}
private void OnEnable()
{
time = 0;
}
private void Update()
{
time += Time.deltaTime;
if(time > LifeTime)
{
SparksManager.Instance.CycleSpark(this);
}
if (Host != null)
{
transform.position = Host.position;
}
}
}
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