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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class SparksManager : MonoBehaviour
{
public static SparksManager Instance;
public Spark[] SparkTemplates;
public Transform Root_Pool;
List<Spark> m_Pool = new List<Spark>();
private void Awake()
{
Instance = this;
}
Spark GetSparkTemplate(string name)
{
foreach (var effect in SparkTemplates)
{
if (effect != null && effect.Name == name)
{
return effect;
}
}
return null;
}
Spark RecycleSpark(string name)
{
foreach (var effect in m_Pool)
{
if (effect != null && effect.Name == name)
{
return effect;
}
}
return null;
}
public void PlaySpark(string name, Vector3 position)
{
Spark effect = RecycleSpark(name);
if (effect == null)
{
Spark temp = GetSparkTemplate(name);
effect = UnityEngine.Object.Instantiate(temp);
}
else
{
m_Pool.Remove(effect);
}
effect.Host = null;
effect.transform.position = position;
effect.transform.SetParent(this.transform);
effect.gameObject.SetActive(true);
}
public void PlaySpark(string name, Transform host)
{
Spark effect = RecycleSpark(name);
if (effect == null)
{
Spark temp = GetSparkTemplate(name);
effect = UnityEngine.Object.Instantiate(temp);
}
else
{
m_Pool.Remove(effect);
}
effect.Host = host;
effect.transform.position = host.position;
effect.transform.SetParent(this.transform);
effect.gameObject.SetActive(true);
}
// 回收特效
public void CycleSpark(Spark effect)
{
effect.gameObject.SetActive(false);
effect.transform.SetParent(Root_Pool);
m_Pool.Add(effect);
}
}
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