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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// 处理输入逻辑,不涉及读取输入,只处理逻辑
public class InputManager : SingletonMB<InputManager>
{
PCController _pc;
PCController pc
{
get
{
if (_pc == null)
_pc = PCController.instance;
return _pc;
}
}
public void OnMoveRight()
{
UnitState.MoveParam move = new UnitState.MoveParam();
move.isRight = true;
move.key = "d";
pc.unitState.ChangeState(UnitState.EUnitState.Move, move);
}
public void OnMoveLeft()
{
UnitState.MoveParam move = new UnitState.MoveParam();
move.isRight = false;
move.key = "a";
pc.unitState.ChangeState<UnitState.MoveParam>(UnitState.EUnitState.Move, move, true);
}
public void OnTurnBack()
{
}
public void OnJump()
{
pc.unitState.ChangeState(UnitState.EUnitState.Jump, new UnitState.JumpParam());
}
public void OnAttack()
{
pc.unitState.ChangeState(UnitState.EUnitState.Skill, new UnitState.SkillParam());
}
}
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