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 | using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// 处理输入逻辑,不涉及读取输入,只处理逻辑
public class InputManager : SingletonMB<InputManager>
{
	PCController _pc;
	PCController pc
	{
		get
		{
			if (_pc == null)
				_pc = PCController.instance;
			return _pc;
		}
	}
	public void OnMoveRight()
	{
		UnitState.MoveParam move = new UnitState.MoveParam();
		move.isRight = true;
		move.key = "d";
		pc.unitState.ChangeState(UnitState.EUnitState.Move, move);
	}
	public void OnMoveLeft()
	{
		UnitState.MoveParam move = new UnitState.MoveParam();
		move.isRight = false;
		move.key = "a";
		pc.unitState.ChangeState(UnitState.EUnitState.Move, move);
	}
	public void OnTurnBack()
	{
	}
	public void OnJump()
	{
		pc.unitState.ChangeState(UnitState.EUnitState.Jump, new UnitState.JumpParam());
	}
	public void OnAttack()
	{
		pc.unitState.ChangeState(UnitState.EUnitState.Skill, new UnitState.SkillParam());
	}
}
 |