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path: root/Assets/Scripts/Managers/HitManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public struct HitInfo
{
    public HitDefination hitDef;
    public Hitbox hitbox;
    public Hurtbox hurtbox;
    public Vector3 contact;
    public Vector3 size;
}

public struct HurtInfo
{
    public HitDefination hitDef;
    public Hitbox hitbox;
    public Hurtbox hurtbox;
    public Vector3 contact;
    public Vector3 size;
}

public class HitManager : Singleton<HitManager>
{
    private List<Hitbox> m_HitBoxes = new List<Hitbox>();
    private List<Hurtbox> m_HurtBoxes = new List<Hurtbox>();

    public void AddHitBox(Hitbox hitbox)
    {
        m_HitBoxes.Add(hitbox);
    }

    public void AddHurtBox(Hurtbox hurtbox)
    {
        m_HurtBoxes.Add(hurtbox);
    }

    /// <summary>
    /// 根据碰撞结果产生击中信息
    /// </summary>
    public void OnPhysicsUpdate()
    {
        for(int i = 0;i < m_HitBoxes.Count; ++i)
        {
            Hitbox hitbox = m_HitBoxes[i];
            if (hitbox == null)
                return;
            for (int j = 0; j < PhysicsWorld.Instance.Collisions.Count; ++j)
            {
                PhysicsCollisionInfo info = PhysicsWorld.Instance.Collisions[j];
                PhysicsPrimitive collider;
                if(info.prim1 == hitbox.Collider)
                {
                    collider = info.prim2;
                }
                else if(info.prim2 == hitbox.Collider)
                {
                    collider = info.prim1;
                }
                else
                {
                    continue;
                }

                Hurtbox hurtbox = GetHurtboxByCollider(collider);
                if(hurtbox == null)
                {
                    Debug.LogError("没有找到hurtbox");
                    continue;
                }

                HitDefination hitDef = null;

                if (hitbox.Host is Avatar)
                {
                    Avatar attacker = hitbox.Host as Avatar;
                    Hit hit = attacker.GetHit();
                    if(hit == null)
                        continue;
                    if (hit.HasRecord(hurtbox.Host))
                        continue;
                    hit.AddRecord(hurtbox.Host);
                    hitDef = hit.defination;
                }

                // 发送击中消息
                HitInfo hitInfo = new HitInfo ();
                hitInfo.hitbox = hitbox;
                hitInfo.hurtbox = hurtbox;
                hitInfo.contact = info.contact;
                hitInfo.size = info.size;
                hitInfo.hitDef = hitDef;

                hitbox.Host.OnHit(hitInfo);

                // 发送受击消息
                HurtInfo hurtInfo = new HurtInfo();
                hurtInfo.hitbox = hitbox;
                hurtInfo.hurtbox = hurtbox;
                hurtInfo.contact = info.contact;
                hurtInfo.size = info.size;
                hurtInfo.hitDef = hitDef;

                hurtbox.Host.OnHurt(hurtInfo);

                // 场景处理特效等
                BattleManager.Instance.OnHitOccured();
            }
        }
    }

    Hurtbox GetHurtboxByCollider(PhysicsPrimitive collider)
    {
        foreach(var hurtbox in m_HurtBoxes)
        {
            if(hurtbox.Collider == collider)
            {
                return hurtbox;
            }
        }
        return null;
    }

}