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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class ResourceManager : Singleton<ResourceManager>
{
Dictionary<string, Object> m_CachedObject = new Dictionary<string, Object>();
public T LoadAsset<T>(string path) where T : UnityEngine.Object
{
if(m_CachedObject.ContainsKey(path))
{
return m_CachedObject[path] as T;
}
#if UNITY_EDITOR
T obj = AssetDatabase.LoadAssetAtPath<T>(path);
m_CachedObject.Add(path, obj);
#else
#endif
return obj;
}
}
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