using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PhysicsBall : PhysicsPrimitive
{
public Vector3 m_Center;
public float m_Radius;
public void OnDrawGizmos()
{
Gizmos.DrawSphere(m_Center, m_Radius);
}
void Start()
{
base.OnInit();
}
}