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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// 需要受物理系统托管的动作:
//   跳跃上升
//   跳跃下降
//   空中受击
// 
// 
// 不会受物理系统托管的动作:
//   单个招式
//   空中连击
// 
// 
// 一般来说启用物理是被动的

/// <summary>
/// 刚体
/// </summary>
public sealed class PhysicsBody : MonoBehaviour
{

    [SerializeField]
    private Vector3 m_Velocity;
    public Vector3 Velocity
    {
        get
        {
            return m_Velocity; 
        }
		set
		{
			m_Velocity = value;
		}
    }

    [SerializeField]
    private float m_Weight;
    public float Weight
    {
        get
        {
            return m_Weight;
        }
	}

	[SerializeField]
	private bool m_UseGravity;
	public bool UseGravity
	{
		get
		{
			return m_UseGravity;
		}
		set 
		{
			m_UseGravity = value;
		}
	}

	[SerializeField]
    private Vector3 m_Accelaration;
    public Vector3 Accelaration
    {
        get
        {
            return m_Accelaration;
        }
    }

    [Tooltip("摩擦力")]
    [SerializeField]
    private float m_Frication;

	[SerializeField]
	private PhysicsPrimitive m_Primitive;

}