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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// AABB碰撞盒
/// </summary>
public class PhysicsBox : PhysicsPrimitive
{
public override PrimitiveType Type
{
get
{
return PrimitiveType.Box;
}
}
[SerializeField]
private Vector3 m_Size;
public Vector3 Size
{
get
{
return m_Size;
}
}
public float Long { get { return m_Size.x; } }
public float Wide { get { return m_Size.z; } }
public float Height { get { return m_Size.y; } }
public bool m_DrawGizmo = true;
public float Top
{
get
{
return Position.y + Height / 2f;
}
}
public float Left
{
get
{
return Position.x - Long / 2f;
}
}
public float Right
{
get
{
return Position.x + Long / 2f;
}
}
public float Bottom
{
get
{
return Position.y - Height / 2f;
}
}
public void OnDrawGizmos()
{
if (!m_IsActive || !m_DrawGizmo)
return;
Vector3 pos = Position;
Gizmos.color = m_HintColor;
Gizmos.DrawCube(pos, m_Size);
//Gizmos.color = Color.blue;
//Gizmos.DrawSphere(pos, 0.1f);
}
private void Start()
{
base.OnInit();
}
}
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