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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 碰撞的信息
/// </summary>
public class PhysicsCollisionInfo
{
}
public sealed class PhysicsHelper
{
public static bool BallvsBall(PhysicsBall ball1, PhysicsBall ball2, out PhysicsCollisionInfo info)
{
info = null;
return true;
}
public static bool BoxvsBox(PhysicsBox box1, PhysicsBox box2, out PhysicsCollisionInfo info)
{
info = null;
return true;
}
public static bool BallvsBox(PhysicsBall ball, PhysicsBox box, out PhysicsCollisionInfo info)
{
info = null;
return true;
}
#region 简略版的2D检测,忽略z轴
public static bool BallvsBall2D(PhysicsBall ball1, PhysicsBall ball2, out PhysicsCollisionInfo info)
{
info = null;
return true;
}
public static bool BoxvsBox2D(PhysicsBox box1, PhysicsBox box2, out PhysicsCollisionInfo info)
{
info = null;
return true;
}
public static bool BallvsBox2D(PhysicsBall ball, PhysicsBox box, out PhysicsCollisionInfo info)
{
info = null;
return true;
}
#endregion
}
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