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path: root/Assets/Scripts/Rendering/CustomLight.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CustomLight : MonoBehaviour
{
    // Start is called before the first frame update
    void OnEnable()
    {
		CustomLightRegistry.Instance.Register(this);
    }

    // Update is called once per frame
    void OnDisable()
    {
		CustomLightRegistry.Instance.Unregister(this);
	}
}

public class CustomLightRegistry : Singleton<CustomLightRegistry>
{
	private List<CustomLight> m_Lights;
	public List<CustomLight> lights
	{
		get
		{
			if (m_Lights == null)
				m_Lights = new List<CustomLight>();
			return m_Lights;
		}
	}

	public void Register(CustomLight renderer)
	{
		if (!lights.Contains(renderer))
		{
			lights.Add(renderer);
		}
	}

	public void Unregister(CustomLight renderer)
	{
		lights.Remove(renderer);
	}

}