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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainCamera : SingletonMB<MainCamera>
{
public new Camera camera { get; private set; }
public Vector3 offset = Vector3.zero;
protected override void Awake()
{
base.Awake();
camera = gameObject.GetComponent<Camera>();
}
void Update()
{
if (TestErika.Instance.erika.unitController == null)
{
return;
}
Vector3 pos = transform.position;
pos.x = TestErika.Instance.erika.unitController.transform.position.x;
pos.y = TestErika.Instance.erika.unitController.transform.position.y;
transform.position = pos + offset;
}
}
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