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path: root/Assets/Scripts/Test/ArmorSoldierScript_Anim.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public partial class ArmorSoldierScript : Avatar, IInteractable
{
	int Anim_Idle;

	int Anim_HurtFront;

	int Anim_LightHurt;
	int Anim_MidiumHurt;
	int Anim_HeavyHurt;
	int Anim_GroundHurt;
	int Anim_AirHurt;

    int Anim_GetUp;


	void SetupAnim()
	{
		Anim_Idle = Animator.StringToHash("Idle");

		Anim_HurtFront = Animator.StringToHash("Hurt_Front");
		Anim_LightHurt = Animator.StringToHash("Hurt_Light");
		Anim_MidiumHurt = Animator.StringToHash("Hurt_Midium");
		Anim_HeavyHurt = Animator.StringToHash("Hurt_Heavy");
		Anim_GroundHurt = Animator.StringToHash("Hurt_Ground");
		Anim_AirHurt = Animator.StringToHash("Hurt_Air");

        Anim_GetUp = Animator.StringToHash("GetUp");

    }

}