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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class ArmorSoldierScript : Avatar, IInteractable
{
int Anim_Idle;
int Anim_HurtFront;
int Anim_LightHurt;
int Anim_MidiumHurt;
int Anim_HeavyHurt;
int Anim_GroundHurt;
int Anim_AirHurt;
int Anim_GetUp;
void SetupAnim()
{
Anim_Idle = Animator.StringToHash("Idle");
Anim_HurtFront = Animator.StringToHash("Hurt_Front");
Anim_LightHurt = Animator.StringToHash("Hurt_Light");
Anim_MidiumHurt = Animator.StringToHash("Hurt_Midium");
Anim_HeavyHurt = Animator.StringToHash("Hurt_Heavy");
Anim_GroundHurt = Animator.StringToHash("Hurt_Ground");
Anim_AirHurt = Animator.StringToHash("Hurt_Air");
Anim_GetUp = Animator.StringToHash("GetUp");
}
}
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