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path: root/Assets/Scripts/Test/IKTest.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class IKTest : MonoBehaviour
{
	public GameObject Go_FootIK;
	[Range(0,1)]
	public float IKWeight;

	private Animator animator;

	private void Start()
	{
			
	}

	private void OnAnimatorIK(int layerIndex)
	{
		if(animator == null)
		{
			animator = GetComponent<Animator>();
		}

		animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot, IKWeight);
		animator.SetIKPosition(AvatarIKGoal.LeftFoot, Go_FootIK.transform.position);

		animator.SetIKRotationWeight(AvatarIKGoal.LeftFoot, IKWeight);
		animator.SetIKRotation(AvatarIKGoal.LeftFoot, Go_FootIK.transform.rotation);

	}

}