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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RootConstainTest : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnAnimatorMove()
{
Animator animator = GetComponent<Animator>();
// 约束z=0
if (animator)
{
Vector3 position = transform.position;
position.x += animator.deltaPosition.x;
position.y += animator.deltaPosition.y;
//position.y = Mathf.Max(0, position.y);
//position.y = 0;
transform.position = position;
transform.rotation *= animator.deltaRotation;
//transform.forward = animator.deltaRotation * transform.forward;
//Vector3 euler = animator.deltaRotation.ToEuler();
//euler.x = euler.z = euler.y = 0;
//transform.rotation *= Quaternion.Euler(euler);
}
}
}
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