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path: root/Assets/Scripts/Test/SaionjiScript_Anim.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public partial class SaionjiScript : MonoBehaviour
{
	int Anim_Idle;
	int Anim_Run;
	int Anim_RunStop;
	int Anim_LightAttack1; 
	int Anim_LightAttack2; 
	int Anim_LightAttack3; 
	int Anim_LightAttack4; 
	int Anim_LightAttack5;
	int Anim_SideKick;
	int Anim_DashWithSword;
	int Anim_SuperKick;
	int Anim_Gun1;
	int Anim_Gun2;
	int Anim_Gun3;
	int Anim_Gun4;

	void GetAnimHash()
	{
		Anim_Idle = Animator.StringToHash("Idle_Gun");
		//Anim_Idle = Animator.StringToHash("Idle_Fight");
		Anim_Run = Animator.StringToHash("Run_Sword_Fast");

		Anim_LightAttack1 = Animator.StringToHash("Light_Attk_1");
		Anim_LightAttack2 = Animator.StringToHash("Light_Attk_2");
		Anim_LightAttack3 = Animator.StringToHash("Light_Attk_3");
		Anim_LightAttack4 = Animator.StringToHash("Light_Attk_4");
		Anim_LightAttack5 = Animator.StringToHash("Light_Attk_5");

		Anim_SideKick = Animator.StringToHash("SideKick");

		Anim_SuperKick = Animator.StringToHash("SuperKickCombo");

		Anim_DashWithSword = Animator.StringToHash("Dash_With_Sword");

		Anim_Gun1 = Animator.StringToHash("Gun01");
		Anim_Gun2 = Animator.StringToHash("Gun02");
		Anim_Gun3 = Animator.StringToHash("Gun03");
		Anim_Gun4 = Animator.StringToHash("Gun04");
	}
	
}