summaryrefslogtreecommitdiff
path: root/Assets/Scripts/Test/SaionjiScript_Anim.cs
blob: 5dec9db6cc735e22cbdbd77fd77277a61c338075 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public partial class SaionjiScript : MonoBehaviour
{
	int Anim_Idle;
	int Anim_Run;
	int Anim_RunStop;
	int Anim_LightAttack1; 
	int Anim_LightAttack2; 
	int Anim_LightAttack3; 
	int Anim_LightAttack4; 
	int Anim_LightAttack5;
	int Anim_LightAttackRush;
	int Anim_SideKick;
	int Anim_SideKickRush;
	int Anim_DashWithSword;
	int Anim_SuperKick;
	int Anim_Gun1;
	int Anim_Gun2;
	int Anim_Gun3;
	int Anim_Gun4;

    int Anim_JumpStart;
    int Anim_JumpUp;
    int Anim_JumpDown;
    int Anim_JumpEnd;

	void GetAnimHash()
	{
		//Anim_Idle = Animator.StringToHash("Idle_Gun");
		//Anim_Idle = Animator.StringToHash("Idle_Fight");
		Anim_Idle = Animator.StringToHash("Idle_Fight2");
		Anim_Run = Animator.StringToHash("Run_Sword_Fast");

		Anim_LightAttack1 = Animator.StringToHash("Light_Attk_1");
		Anim_LightAttack2 = Animator.StringToHash("Light_Attk_2");
		Anim_LightAttack3 = Animator.StringToHash("Light_Attk_3");
		Anim_LightAttack4 = Animator.StringToHash("Light_Attk_4");
		Anim_LightAttack5 = Animator.StringToHash("Light_Attk_5");
		Anim_LightAttackRush = Animator.StringToHash("Light_Attk_Rush");

		Anim_SideKick = Animator.StringToHash("SideKick");
		Anim_SideKickRush = Animator.StringToHash("SideKickRush");
		Anim_SuperKick = Animator.StringToHash("SuperKickCombo");

		Anim_DashWithSword = Animator.StringToHash("Dash_With_Sword");

		Anim_Gun1 = Animator.StringToHash("Gun01");
		Anim_Gun2 = Animator.StringToHash("Gun02");
		Anim_Gun3 = Animator.StringToHash("Gun03");
		Anim_Gun4 = Animator.StringToHash("Gun04");


        Anim_JumpStart = Animator.StringToHash("Jump_Start");
        Anim_JumpUp = Animator.StringToHash("Jump_Up");
        Anim_JumpDown = Animator.StringToHash("Jump_Down");
        Anim_JumpEnd = Animator.StringToHash("Jump_End");
	}
	
}