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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class SaionjiScript : MonoBehaviour, IInteractable
{
public PhysicsBox[] m_Hitbox;
public PhysicsBox[] m_Hurtbox;
public PhysicsBody m_Body;
public PhysicsPrimitive[] GetAllPrimitive()
{
throw new System.NotImplementedException();
}
public PhysicsBox GetHitbox()
{
throw new System.NotImplementedException();
}
public PhysicsBox GetHurtbox()
{
throw new System.NotImplementedException();
}
public PhysicsPrimitive[] GetAllHit()
{
throw new System.NotImplementedException();
}
public bool IsHit()
{
for(int i = 0;i < m_Hitbox.Length; ++i)
{
if(PhysicsWorld.Instance.HasCollision(m_Hitbox[i]))
{
return true;
}
}
return false;
}
public bool IsHurt()
{
for (int i = 0; i < m_Hitbox.Length; ++i)
{
if (PhysicsWorld.Instance.HasCollision(m_Hurtbox[i]))
{
return true;
}
}
return false;
}
}
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