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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SaionjiUberState : UberState
{
    Avatar m_Avatar;
    StateSystem m_StateSystem;

    public SaionjiUberState(Avatar avatar, StateSystem system)
    {
        m_Avatar = avatar;
        m_StateSystem = system;
    }

    public override void OnUpdate()
    {
    }

    public override void OnPhysicsUpdate()
    {
    }

}