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path: root/Assets/Scripts/Unit/Collider/ColliderAttributes.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ColliderTypeAttribute : Attribute
{
    public ColliderTypeAttribute(ColliderBox.EColliderType type)
    {
        this.type = type;
    }

    public ColliderBox.EColliderType type;
}


public class IfAttribute : Attribute
{
	public IfAttribute(string name)
	{
		this.conditionName = name;
	}

	public string conditionName;

}

public class IfNotAttribute : Attribute
{
	public IfNotAttribute(string name)
	{
		this.conditionName = name;
	}

	public string conditionName;

}


public class WhenAttribute : Attribute
{
	public WhenAttribute(string name, int value)
	{
		this.conditionName = name;
	}

	public string conditionName;
	public int value;
}



public class WhenNotAttribute : Attribute
{
	public WhenNotAttribute(string name, int value)
	{
		this.conditionName = name;
	}

	public string conditionName;
	public int value;
}

public class CommentAttribute : Attribute
{
	public CommentAttribute(string comment)
	{
		this.comment = comment;
	}
	public string comment;

}

public class FoldoutAttribute : Attribute
{
    public FoldoutAttribute(string title, int count)
    {
        this.title = title;
        this.count = count;
    }
    public string title;
    public int count; // 下面的元素的个数
}