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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ColliderTypeAttribute : Attribute
{
public ColliderTypeAttribute(ColliderBox.EColliderType type)
{
this.type = type;
}
public ColliderBox.EColliderType type;
}
public class IfAttribute : Attribute
{
public IfAttribute(string name)
{
this.conditionName = name;
}
public string conditionName;
}
public class IfNotAttribute : Attribute
{
public IfNotAttribute(string name)
{
this.conditionName = name;
}
public string conditionName;
}
public class WhenAttribute : Attribute
{
public WhenAttribute(string name, int value)
{
this.conditionName = name;
}
public string conditionName;
public int value;
}
public class WhenNotAttribute : Attribute
{
public WhenNotAttribute(string name, int value)
{
this.conditionName = name;
}
public string conditionName;
public int value;
}
public class CommentAttribute : Attribute
{
public CommentAttribute(string comment)
{
this.comment = comment;
}
public string comment;
}
public class FoldoutAttribute : Attribute
{
public FoldoutAttribute(string title, int count)
{
this.title = title;
this.count = count;
}
public string title;
public int count; // 下面的元素的个数
}
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