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path: root/Assets/Scripts/Unit/Collider/ColliderBox.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class ColliderBox
{
    // pivot
    public enum Pivot
    {
        MiddleBottom = 0,
        MiddleCenter = 1,
    }

    // 分化为不同的collider类型
    public enum EColliderType
    {
        HitBox, 
        HurtBox,
        ThrowBox, 
        BlockBox,
        DefendBox,
    }

    [DisallowModifiyInGUI]
    [Tooltip("Collider类型")]
    public EColliderType type;
    [DisallowModifiyInGUI]
    [Tooltip("Collider原点")]
    public Pivot pivot;

    #region Hurtbox
    [ColliderType(EColliderType.HurtBox), Tooltip("是否开启重力")]
    public bool useGravity;
    #endregion

    #region Hitbox 
    [ColliderType(EColliderType.HitBox), Tooltip("击退距离")]
    public Vector3 hitBack;
    [ColliderType(EColliderType.HitBox), Tooltip("允许多次击中")]
    public bool multiHit;
    #endregion

}