summaryrefslogtreecommitdiff
path: root/Assets/Scripts/Unit/Collider/ColliderBox.cs
blob: 467dff773d4f8db4e9e687229e9bcab407751fc2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class ColliderBox
{
    // pivot
    public enum Pivot
    {
        MiddleBottom = 0,
        MiddleCenter = 1,
    }

    // 分化为不同的collider类型
    public enum EColliderType
    {
        HitBox, 
        HurtBox,
        ThrowBox, 
        BlockBox,
        DefendBox,
    }

    [DisallowModifiyInGUI]
    [Tooltip("Collider类型")]
    public EColliderType type;
    [DisallowModifiyInGUI]
    [Tooltip("Collider原点")]
    public Pivot pivot;

    #region Hurtbox
    [ColliderType(EColliderType.HurtBox), Tooltip("是否开启重力")]
    public bool useGravity;
    #endregion

    #region Hitbox 
    [ColliderType(EColliderType.HitBox), Tooltip("击退距离")]
    public Vector3 hitBack;
    [ColliderType(EColliderType.HitBox), Tooltip("允许多次击中")]
    public bool multiHit;
    [ColliderType(EColliderType.HitBox), Tooltip("击中后的粒子效果")]
    public string sparkPath;
    #endregion

    #region ThrowBox 
    [ColliderType(EColliderType.ThrowBox), Tooltip("是否允许抓取多个")]
    public bool multiple;
    #endregion 

}