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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class ColliderBox
{
// pivot
public enum Pivot
{
MiddleBottom = 0,
MiddleCenter = 1,
}
// 分化为不同的collider类型
public enum EColliderType
{
HitBox,
HurtBox,
ThrowBox,
BlockBox,
DefendBox,
}
[DisallowModifiyInGUI]
[Tooltip("Collider类型")]
public EColliderType type;
[DisallowModifiyInGUI]
[Tooltip("Collider原点")]
public Pivot pivot;
#region Hurtbox
[ColliderType(EColliderType.HurtBox), Tooltip("是否开启重力")]
public bool useGravity;
#endregion
#region Hitbox
[ColliderType(EColliderType.HitBox), Tooltip("击退距离")]
public Vector3 hitBack;
[ColliderType(EColliderType.HitBox), Tooltip("允许多次击中")]
public bool multiHit;
[ColliderType(EColliderType.HitBox), Tooltip("击中后的粒子效果")]
public string sparkPath;
#endregion
#region ThrowBox
[ColliderType(EColliderType.ThrowBox), Tooltip("是否允许抓取多个")]
public bool multiple;
#endregion
}
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