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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public struct ColliderInfo
{
public bool active;
public Vector3 position;
public Vector3 size;
}
[Serializable]
public class ColliderData
{
[Serializable]
public class ColliderFrame
{
public int frame;
public bool active;
public Vector3 position;
public Vector3 size;
}
public ColliderBox.EColliderType type;
public ColliderBox.Pivot pivot;
public List<ColliderFrame> frames;
public ColliderData(ColliderBox.EColliderType type, ColliderBox.Pivot pivot)
{
this.type = type;
this.pivot = pivot;
this.frames = new List<ColliderFrame>();
}
public ColliderInfo GetColliderInfo()
{
ColliderInfo info = new ColliderInfo();
return info;
}
public void AddFrame(int frameIndex)
{
if (frames == null)
frames = new List<ColliderFrame>();
ColliderFrame frame = new ColliderFrame();
frame.frame = frameIndex;
frame.active = true;
frame.position = Vector3.zero;
frame.size = Vector3.one;
frames.Add(frame);
frames.Sort((a, b) => {
if (a == null)
return 1;
if (b == null)
return -1;
if (a.frame < b.frame)
return -1;
if (a.frame > b.frame)
return 1;
return 0;
});
}
public void DeleteFrame(int frameIndex)
{
if (frames == null)
return;
ColliderFrame frame = null;
foreach(var f in frames)
{
if (f.frame == frameIndex)
frame = f;
}
if(frame != null)
{
frames.Remove(frame);
}
}
}
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