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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ColliderRegistry : Singleton<ColliderRegistry>
{
public List<UnitCollider> colliders = new List<UnitCollider>();
public List<Projectile> projectiles = new List<Projectile>();
public void AddCollider(UnitCollider collider)
{
if (!colliders.Contains(collider))
colliders.Add(collider);
}
public void RemoveCollider(UnitCollider collider)
{
if (colliders.Contains(collider))
colliders.Remove(collider);
}
public void AddProjectile(Projectile projectile)
{
if (!projectiles.Contains(projectile))
projectiles.Add(projectile);
}
public void RemoveProjectile(Projectile projectile)
{
if (projectiles.Contains(projectile))
projectiles.Remove(projectile);
}
}
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