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path: root/Assets/Scripts/Unit/Component/UnitComponent.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UnitComponent : MonoBehaviour
{
    protected UnitController m_Owner;

    public bool IsAlive
    {
        get
        {
            return m_Owner != null;
        }
    }

    public virtual void Initialize()
    {
        m_Owner = GetComponent<UnitController>();
    }

    public virtual void Release()
    {
        m_Owner = null;
        StopAllCoroutines();
    }

}