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path: root/Assets/Scripts/Unit/Components/UnitRender.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// 角色渲染
[DisallowMultipleComponent]
public class UnitRender : UnitComponent
{

    public override void Initialize()
    {
        base.Initialize();
    }

    public void SetVisibilityInMainCamera(bool isVisible)
    {
        LayerMask mask = LayerMask.GetMask("PlayerCharacter");

        if(!isVisible)
        {
            SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
        }
        else
        {
            SceneManager.Instance.mainCamera.cullingMask |= mask.value;
        }
    }

}