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path: root/Assets/Scripts/Unit/Components/UnitState/UnitState.cs
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using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// 角色状态机
[DisallowMultipleComponent]
public class UnitState : UnitComponent
{

    public virtual bool isAnimationReachEnd
    {
        get
        {
            return owner.unitAnimation.baseLayer.playbackNormalizedTime == 1;
        }
    }

    // 如果设置了endpoint属性,检查是否到了endpoint
    public virtual bool isAnimationReachEndPoint
    {
        get
        {
            var layer = owner.unitAnimation.baseLayer;
            if (!layer.animationData.HasProperty(EAnimationProperty.Endpoint))
                return false;
            return layer.playbackNormalizedTime >= layer.animationData.GetProperty(EAnimationProperty.Endpoint);
        }
    }

    public virtual bool isComboOpen
    {
        get
        {
            return owner.unitAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
        }
    }

}