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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonsterController : UnitController
{
public override void Initialize(GameObject obj, string folder)
{
base.Initialize(obj, folder);
unitState = gameObject.GetOrAddComponent<MonsterState>();
unitState.Initialize();
unitAnimation = gameObject.GetOrAddComponent<MonsterAnimation>();
unitAnimation.Initialize();
}
public override void Update()
{
base.Update();
}
}
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