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path: root/Assets/Scripts/Unit/Controller/MonsterController.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MonsterController : UnitController
{

    public override void Initialize(GameObject obj, string folder)
    {
        base.Initialize(obj, folder);

        unitState = gameObject.GetOrAddComponent<MonsterState>();
        unitState.Initialize();

        unitAnimation = gameObject.GetOrAddComponent<MonsterAnimation>();
        unitAnimation.Initialize();
    }

    public override void Update()
    {
        base.Update();


    }


}