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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// 玩家角色控制器
[DisallowMultipleComponent]
public class PCController : UnitController
{
public static PCController instance;
private void Awake()
{
instance = this;
}
public override void Initialize(GameObject obj)
{
base.Initialize(obj);
}
public override void Update()
{
base.Update();
}
}
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