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path: root/Assets/Scripts/Unit/Controller/PCController.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// 玩家角色控制器
[DisallowMultipleComponent]
public class PCController : UnitController
{
	public static PCController instance;

    public UnitAfterImage unitAfterImage;

    public UnitEffect unitEffect;

    public override UnitType type { get { return UnitType.PC; } }

    private void Awake()
	{
		instance = this;
	}

	public override void Initialize(GameObject obj, string folder)
	{
		base.Initialize(obj, folder);

        unitState = gameObject.GetOrAddComponent<PCState>();
        unitState.Initialize();

        unitAnimation = gameObject.GetOrAddComponent<PCAnimation>();
        unitAnimation.Initialize();

		unitAfterImage = gameObject.GetOrAddComponent<UnitAfterImage>();
		unitAfterImage.Initialize();

        unitEffect = gameObject.GetOrAddComponent<UnitEffect>();
        unitEffect.Initialize();

    }

    public override void Update()
	{
		base.Update();
		unitAfterImage.OnUpdate();
        unitEffect.OnUpdate();
    }

    public override void OnHit(CollisionInfo info)
    {
        ColliderBox hitbox = info.collider.colliderInfo.collider;
        Debug.Assert(hitbox.type == ColliderBox.EColliderType.HitBox);
    }

    public override void OnGetHit(CollisionInfo info)
    {
    }

    public override void OnGrab()
    {
    }

    public override void OnPull()
    {
    }

}