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path: root/Assets/Scripts/Unit/Controller/PCController.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// 玩家角色控制器
[DisallowMultipleComponent]
public class PCController : UnitController
{
	public static PCController instance;

    public override UnitType type { get { return UnitType.PC; } }

    private void Awake()
	{
		instance = this;
	}

	public override void Initialize(GameObject obj, string folder)
	{
		base.Initialize(obj, folder);

        unitState = gameObject.GetOrAddComponent<PCState>();
        unitState.Initialize();

        unitAnimation = gameObject.GetOrAddComponent<PCAnimation>();
        unitAnimation.Initialize();
    }

    public override void Update()
	{
		base.Update();
	}

    public override void OnHit(CollisionInfo info)
    {
    }

    public override void OnGetHit(CollisionInfo info)
    {
    }

    public override void OnGrab()
    {
    }

    public override void OnPull()
    {
    }


}