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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UnitController : MonoBehaviour
{
// 角色共有的组件
public UnitRender unitRender;
public UnitState unitState;
public UnitAnimation unitAnimation;
public UnitSkill unitSkill;
public UnitRootMotion unitRootMotion;
public GameObject unitObj; // 角色模型
public bool isTowardRight
{
get
{
return transform.rotation.eulerAngles.y == 0 ? true : false;
}
}
public virtual void Initialize( GameObject obj )
{
unitObj = obj;
unitRender = gameObject.GetOrAddComponent<UnitRender>();
unitRender.Initialize();
unitState = gameObject.GetOrAddComponent<UnitState>();
unitState.Initialize();
unitAnimation = gameObject.GetOrAddComponent<UnitAnimation>();
unitAnimation.Initialize();
unitSkill = gameObject.GetOrAddComponent<UnitSkill>();
unitSkill.Initialize();
unitRootMotion = gameObject.GetOrAddComponent<UnitRootMotion>();
unitRootMotion.Initialize();
}
public virtual void Update()
{
unitRender.OnUpdate();
unitState.OnUpdate();
unitAnimation.OnUpdate();
unitSkill.OnUpdate();
unitRootMotion.OnUpdate();
}
}
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