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path: root/Assets/Scripts/Unit/Controller/UnitController.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//public interface Interactable
//{
//    void OnHit();
//    void OnHurt();
//    void OnGrab();
//}

public class UnitController : MonoBehaviour/*, Interactable*/
{
	// 角色共有的组件

    public UnitRender unitRender;

    public UnitState unitState;

    public UnitAnimation unitAnimation;

    public UnitSkill unitSkill;

	public UnitRootMotion unitRootMotion;

    public UnitCollider unitCollider;

	public GameObject unitObj; // 角色模型

    public bool isTowardRight
	{
		get
		{
			return transform.rotation.eulerAngles.y == 0 ? true : false;
		}
	}

    public virtual bool isOnGround
    {
        get
        {
            return transform.position.y <= 0f;
        }
    }

    public bool isInAir
    {
        get
        {
            return !isOnGround;
        }
    }

    private string m_Folder;
    public string folder
    {
        get
        {
            return m_Folder;
        }
    }

    public virtual void Initialize( GameObject obj , string folder)
    {
		unitObj = obj;

        m_Folder = folder;

        unitRender = gameObject.GetOrAddComponent<UnitRender>();
		unitRender.Initialize(); 

		unitState = gameObject.GetOrAddComponent<UnitState>();
		unitState.Initialize(); 

		unitAnimation = gameObject.GetOrAddComponent<UnitAnimation>();
		unitAnimation.Initialize(); 

		unitSkill = gameObject.GetOrAddComponent<UnitSkill>();
		unitSkill.Initialize();

		unitRootMotion = gameObject.GetOrAddComponent<UnitRootMotion>();
		unitRootMotion.Initialize();

        unitCollider = gameObject.GetOrAddComponent<UnitCollider>();
        unitCollider.Initialize();
    }

	public virtual void Update()
	{
		unitRender.OnUpdate();
		unitState.OnUpdate();
		unitAnimation.OnUpdate();
		unitSkill.OnUpdate();
		unitRootMotion.OnUpdate();
	}

	public virtual void OnDestroy()
	{
	}

    public virtual void OnHit()
    {
    }

    public virtual void OnHurt()
    {
    }

    public virtual void OnGrab()
    {
    }


	public void SetYPosition(float y)
	{
		Vector3 pos = transform.position;
		pos.y = y;
		transform.position = pos;
	}

}