blob: 204fa5287e2eb7e33a2751dbf818f890379e84fb (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
using UnityEngine;
public class EventEffect : AnimationEventBase
{
public enum EParentNode
{
Unit = 0,
World,
Bone,
PresetBone,
ReferencePoint,
}
public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventEffect; } }
public override string shortName { get { return "E"; } }
[Tooltip("Effect path")]
public string effectPath;
[Tooltip("Is attached to a bone")]
public bool attached = true;
[Tooltip("Parent node")]
public EParentNode parentNode = EParentNode.Unit;
[When("parentNode", EParentNode.Bone), Tooltip("Bone path attach to")]
public string bonePath;
[When("parentNode", EParentNode.PresetBone), Tooltip("Preset unit bone defined in unit details")]
public EUnitBone bone;
[When("parentNode", EParentNode.ReferencePoint), Tooltip("参考点")]
public EUnitReferencePoint referencePoint;
[Tooltip("Position offset")]
public Vector3 position;
[Tooltip("Rotation in euler")]
public Vector3 rotation;
[Tooltip("Scale")]
public Vector3 scale = Vector3.one;
}
|