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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EventEffect : AnimationEventBase
{
    public override TimelineEvent.EEventType type { get { return TimelineEvent.EEventType.EventEffect; } }

    [Tooltip("Effect path")]
    public string effectPath;

    [Tooltip("Is attached to a bone")]
    public bool attached;

    [Tooltip("Bone path attach to")]
    public string bone;

    [Tooltip("Position offset")]
    public Vector3 position;

    [Tooltip("Rotation in euler")]
    public Vector3 rotation;

    [Tooltip("Scale")]
    public Vector3 scale;
}