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path: root/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs
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using UnityEngine;

public class EventMesh_FadeIn : AnimationEventBase
{
    public enum EFadeInMode
    {
        Linear = 0,
        Curve = 1,
    }

    public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventMesh_FadeIn; } }
    public override string shortName { get { return "I"; } }

    public EFadeInMode mode;

    [Tooltip("Duration in frame")]
    public float duration;

}