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path: root/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs
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using UnityEngine;

public class EventMesh_FadeOut : AnimationEventBase
{
    public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventMesh_FadeOut; } }
    public override string shortName { get { return "O"; } }

}