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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventMesh_ImageEffect_MotionBlur : AnimationEventBase
{
public override TimelineEventProxy.EEventType type => TimelineEventProxy.EEventType.EventMesh_ImageEffect_MotionBlur;
public override string shortName => "M";
public float lifeTime;
public float angle;
public float amount;
}
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