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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventMesh_LensEffect_Dash : AnimationEventBase
{
public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventMesh_LensEffect_Dash; } }
public override string shortName { get { return "D"; } }
public float lifeTime;
public float angle;
}
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