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path: root/Assets/Scripts/Unit/Events/EventMesh_Visibility.cs
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using UnityEngine;

public class EventMesh_Visibility : AnimationEventBase
{
	public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventMesh_Visibility; } }
	public override string shortName { get { return "V"; } }

	[Tooltip("Visibility")]
	public bool visible;

	public bool fade;

	public float fadeDuration;

}