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path: root/Assets/Scripts/Unit/Events/EventProjectile.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EventProjectile : AnimationEventBase
{
    public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventProjectile; } }

    public override string shortName { get { return "P"; } }

    [Tooltip("Projectile path")]
    public string projectilePath;

    [Tooltip("Is attached to a bone")]
    public bool attachedToBone;

    [Tooltip("Bone path attach to")]
    public string bone;

    [Tooltip("Position offset")]
    public Vector3 posOffset;

    [Tooltip("Rotation in euler")]
    public Vector3 rotation;

    [Tooltip("Scale")]
    public Vector3 scale = Vector3.one;

    [Tooltip("初始速度")]
    public Vector3 velocity;

	[Tooltip("朝向运动方向")]
	public bool towardDirection;

    [Tooltip("击中效果")]
    public ColliderBox.EHitResponse hitResponse;

    public string sparkPath;

}