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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventUnit_SetPosition : AnimationEventBase
{
public override TimelineEventProxy.EEventType type => TimelineEventProxy.EEventType.EventUnit_SetPosition;
public override string shortName => "P";
public bool setX;
[If("setX")]
public float x;
public bool setY;
[If("setY")]
public float y;
public bool setZ;
[If("setZ")]
public float z;
}
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