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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EventUnit_SetPosition : AnimationEventBase
{
    public override TimelineEventProxy.EEventType type => TimelineEventProxy.EEventType.EventUnit_SetPosition;

    public override string shortName => "P";

    public bool setX;
    [If("setX")]
    public float x;

    public bool setY;
    [If("setY")]
    public float y;

    public bool setZ;
    [If("setZ")]
    public float z;

}