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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class TriggerAnimationDictionary : SerializableDictionary<string/*override clip name\state name*/, AnimationClip> { }
// 配置角色的动画
[CreateAssetMenu(fileName = "Unit Action Data")]
public class UnitActionData : ScriptableObject
{
public TriggerAnimationDictionary actions;
}
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